BeSpurr.

Type: Mobile App Design
Timeline: Jan 2024 - Mar 2024
Role: UI/UX Designer
Team: Xiaoyi Chen, Aska Kunita Demirci, Mandy Lai, Khoi Nguyen

BeSpurr.

BeSpurr.

Type: Mobile Design

Timeline: Jan 2024 - Mar 2024 (3 Months)

Role: UI/UX Designer

Team: 5 Designers

Type: Mobile App Design
Timeline: Jan 2024 - Mar 2024
Role: UI/UX Designer
Team: Xiaoyi Chen, Aska Kunita Demirci, Mandy Lai, Khoi Nguyen

OVERVIEW

In a world consumed by technology, digital connections often overshadow face-to-face interactions. Our research reveals that despite users expressing a high likelihood of attending spontaneous events, the prevalence of social anxiety, busy schedules, and the inefficiency of existing event discovery platforms act as a barrier to forging genuine connections in person.


Motivated by this contention, we propose BeSpurr, a dynamic location-based Snapchat Map extension that empowers users to efficiently discover, host, and attend spontaneous events on their own terms. From attending study groups with your closest friends, to exploring student organization events, BeSpurr provides users with a plethora of opportunities to socially interact across diverse contexts.

In a world consumed by technology, digital connections often overshadow face-to-face interactions. Our research reveals that despite users expressing a high likelihood of attending spontaneous events, the prevalence of social anxiety, busy schedules, and the inefficiency of existing event discovery platforms act as a barrier to forging genuine connections in person.


Motivated by this contention, we propose BeSpurr, a dynamic location-based Snapchat Map extension that empowers users to efficiently discover, host, and attend spontaneous events on their own terms. From attending study groups with your closest friends, to exploring student organization events, BeSpurr provides users with a plethora of opportunities to socially interact across diverse contexts.

In a world consumed by technology, digital connections often overshadow face-to-face interactions. Our research reveals that despite users expressing a high likelihood of attending spontaneous events, the prevalence of social anxiety, busy schedules, and the inefficiency of existing event discovery platforms act as a barrier to forging genuine connections in person.


Motivated by this contention, we propose BeSpurr, a dynamic location-based Snapchat Map extension that empowers users to efficiently discover, host, and attend spontaneous events on their own terms. From attending study groups with your closest friends, to exploring student organization events, BeSpurr provides users with a plethora of opportunities to socially interact across diverse contexts.

In a world consumed by technology, digital connections often overshadow face-to-face interactions. Our research reveals that despite users expressing a high likelihood of attending spontaneous events, the prevalence of social anxiety, busy schedules, and the inefficiency of existing event discovery platforms act as a barrier to forging genuine connections in person.


Motivated by this contention, we propose BeSpurr, a dynamic location-based Snapchat Map extension that empowers users to efficiently discover, host, and attend spontaneous events on their own terms. From attending study groups with your closest friends, to exploring student organization events, BeSpurr provides users with a plethora of opportunities to socially interact across diverse contexts.

The Problem

How might we streamline access to hyper-local events for spontaneous social interactions?

How might we streamline access to hyper-local events for spontaneous social interactions?

How might we streamline access to hyper-local events for spontaneous social interactions?

How might we streamline access to hyper-local events for spontaneous social interactions?

Sneak Peek ;)

Hover to learn more

TIMELINE

Closer Look into Project

STEP 1:

Concept

Development

STEP 2:

Research

Concept

STEP 3:

Prototyping

Session I

STEP 4:

Prototyping

Session II

STEP 5:

Review Finished Mockup

Week 1

Week 2

Week 3

Week 4

Week 5

Week 6

Week 7

Brainstormed challenges, proposed possible solutions, and created a storyboard for our idea

Defined social setting and social experience

Defined method and conducted user research. Performed comprehensive analysis to access user needs

Devised a system to simulate social interaction of the application during prototyping

Performed competitive analysis to access market novelty

Conducted first round of prototyping with a total of 15 participants

Revised prototyping method based on user feedback

Conducted second round of prototyping with a total of 15 participants utilizing refined system

Access user feedback to understand success of social interaction and user engagement

Finalize Figma prototype based assessment of social interaction and user needs

RESEARCH

We had three research goals:

  1. To understand how people currently socialize and the challenges they face

  2. To analyze the strengths and weaknesses of competitive socializing platforms

  3. To assess people's preferences and views on spontaneous socializing

Secondary Research

Literature Review

Various studies underscore the potential of map-based interfaces in fostering spontaneous social interactions:

  • Positive spontaneous thoughts motivate users to explore new social connections

  • Mobile technology (e.g. real-time location sharing) facilitates spontaneous interactions

  • Map-based features encourage personal network expansion

Online Research

We first delved into the social setting by reading online forums and social media posts.

Competitive Analysis

In the realm of event planning, location-based services, and fostering spontaneous social interactions, BeSpurr stands out in a distinct solution space. Leveraging Snapchat's existing widespread usage, we employed piggyback prototyping as a strategy.

Spontaneity transcends introversion or extroversion

Expressing prospects and desires for novel and fresh interactions

Sharing delightful spontaneous meetup experiences

Primary Interviews

We conducted interviews with 5 UCSD students for about 30 minutes each, which included 5 demographic and 13 open-ended questions about their obstacles and opinions on spontaneous socializing.

Key Insights

4 out of 5

expressed a high likelihood of attending spontaneous events or study sessions

“A scheduled event would always be on my mind, ...takes a lot more commitment and effort”

“If the time doesn't work, then you can't really do anything about it.” 

Current Challenges in Socializing:

  1. Managing busy schedules

  2. Dealing with social anxiety

  3. Difficulty in finding events through inefficient platforms

Potential Solutions:

  1. Having freedom to create or join events at one’s convenience

  2. Reducing preparation and overthinking before events

  3. Viewing all events at once on one platform

RESEARCH

We had three research goals:

  1. To understand how people currently socialize and the challenges they face

  2. To analyze the strengths and weaknesses of competitive socializing platforms

  3. To assess people's preferences and views on spontaneous socializing

Secondary Research

Online Research

We first delved into the social setting by reading online forums and social media posts.

Spontaneity transcends introversion or extroversion

Expressing prospects and desires for novel and fresh interactions

Sharing delightful spontaneous meetup experiences

Literature Review

Various studies underscore the potential of map-based interfaces in fostering spontaneous social interactions:

  • Positive spontaneous thoughts motivate users to explore new social connections

  • Mobile technology (e.g. real-time location sharing) facilitates spontaneous interactions

  • Map-based features encourage personal network expansion

Competitive Analysis

In the realm of event planning, location-based services, and fostering spontaneous social interactions, BeSpurr stands out in a distinct solution space. Leveraging Snapchat's existing widespread usage, we employed piggyback prototyping as a strategy.

Google Calendar

Snap Map

Snap Chat

Umity

Meetup

BeSpurr.

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Primary Interviews

We conducted interviews with 5 UCSD students for about 30 minutes each, which included 5 demographic and 13 open-ended questions about their obstacles and opinions on spontaneous socializing.

Key Insights

4 out of 5

expressed a high likelihood of attending spontaneous events or study sessions

“A scheduled event would always be on my mind, ...

takes a lot more commitment and effort”

“If the time doesn't work, then you can't really do anything about it.” 

Current Challenges in Socializing:

  1. Managing busy schedules

  2. Dealing with social anxiety

  3. Difficulty in finding events through inefficient platforms

Potential Solutions:

  1. Having freedom to create or join events at one’s convenience

  2. Reducing preparation and overthinking before events

  3. Viewing all events at once on one platform

PROTOTYPING METHOD

Design Process

Design Process

Design Process

Design Process

Wizard of Oz

We employed the “Wizard of Oz” method, which involves presenting users with a prototype that simulates the expected social experience of BeSpurr. This approach is not only cost-effective and flexible, yet also enables us to evaluate the user experience and system interactions in a realistic context without the need for a fully developed system.


We employed the “Wizard of Oz” method, which involves presenting users with a prototype that simulates the expected social experience of BeSpurr. This approach is not only cost-effective and flexible, yet also enables us to evaluate the user experience and system interactions in a realistic context without the need for a fully developed system.

We employed the “Wizard of Oz” method, which involves presenting users with a prototype that simulates the expected social experience of BeSpurr. This approach is not only cost-effective and flexible, yet also enables us to evaluate the user experience and system interactions in a realistic context without the need for a fully developed system.

We employed the “Wizard of Oz” method, which involves presenting users with a prototype that simulates the expected social experience of BeSpurr. This approach is not only cost-effective and flexible, yet also enables us to evaluate the user experience and system interactions in a realistic context without the need for a fully developed system.

We employed the “Wizard of Oz” method, which involves presenting users with a prototype that simulates the expected social experience of BeSpurr. This approach is not only cost-effective and flexible, yet also enables us to evaluate the user experience and system interactions in a realistic context without the need for a fully developed system.

Design Goal

While FigJam does not offer real-time location tracking functionality, we aimed to create a visually engaging and interactive simulation of hosting/attending spontaneous events on BeSpurr.

While FigJam does not offer real-time location tracking functionality, we aimed to create a visually engaging and interactive simulation of hosting/attending spontaneous events on BeSpurr.

Prototyping Tech

FigJam

We leveraged FigJam’s drawing tools and multi-user collaborative interface, to replicate the interactive experience from creating event to location tracking

BitMoji

To replicate the aesthetic of SnapMap, we employ BitMoji iconography that will serve as the user’s profile and to indicate user location 


SnapMap

To replicate the visual experience of a map, we leverage SnapMaps existing layout for the on-campus setting.


User Flows

We split participant into two user groups

We split participant into two user groups

We split participant into two user groups

We split participant into two user groups

Host - those who create spontaneous event

Attendee - those who join spontaneous event

We want to emphasize the experience of Attendees seeing events spontaneously appear and join if interested. Based on interview insights, people often feel pressured to commit and attend scheduled events. Therefore, we have decided to design a way for attendees to take their time browsing events and easily connect with event hoster. The user flow has been created to better design the interactions to test out in a prototyping session.

We want to emphasize the experience of Attendees seeing events spontaneously appear and join if interested. Based on interview insights, people often feel pressured to commit and attend scheduled events. Therefore, we have decided to design a way for attendees to take their time browsing events and easily connect with event hoster. The user flow has been created to better design the interactions to test out in a prototyping session.

We want to emphasize the experience of Attendees seeing events spontaneously appear and join if interested. Based on interview insights, people often feel pressured to commit and attend scheduled events. Therefore, we have decided to design a way for attendees to take their time browsing events and easily connect with event hoster. The user flow has been created to better design the interactions to test out in a prototyping session.

We want to emphasize the experience of Attendees seeing events spontaneously appear and join if interested. Based on interview insights, people often feel pressured to commit and attend scheduled events. Therefore, we have decided to design a way for attendees to take their time browsing events and easily connect with event hoster. The user flow has been created to better design the interactions to test out in a prototyping session.

Host Experience

Attendee Experience

PROTOTYPING

Round I of Usability Testing

Round I of Usability Testing

Round I of Usability Testing

Round I of Usability Testing

Overview

In our first prototyping & user testing session, we want to prototype how users would experience sudden appearance of spontaneous event on map, including creating and joining event. We created two different FigJam File, one public map for public event thats visible to all users, the other as private map for private events only visible to friends.

In our first prototyping & user testing session, we want to prototype how users would experience sudden appearance of spontaneous event on map, including creating and joining event. We created two different FigJam File, one public map for public event thats visible to all users, the other as private map for private events only visible to friends.

In our first prototyping & user testing session, we want to prototype how users would experience sudden appearance of spontaneous event on map, including creating and joining event. We created two different FigJam File, one public map for public event thats visible to all users, the other as private map for private events only visible to friends.

In our first prototyping & user testing session, we want to prototype how users would experience sudden appearance of spontaneous event on map, including creating and joining event. We created two different FigJam File, one public map for public event thats visible to all users, the other as private map for private events only visible to friends.

Attendee Simulation

To stimulate real-time location tracking, all participants will use FigJam’s connector feature to connect their avatar of their choice (+username) to their going event to show interest. Meanwhile, they will move their avatar toward the event location as they move physically. This lets others visualize event popularity, human traffic, and filling capacity.

To stimulate real-time location tracking, all participants will use FigJam’s connector feature to connect their avatar of their choice (+username) to their going event to show interest. Meanwhile, they will move their avatar toward the event location as they move physically. This lets others visualize event popularity, human traffic, and filling capacity.

To stimulate real-time location tracking, all participants will use FigJam’s connector feature to connect their avatar of their choice (+username) to their going event to show interest. Meanwhile, they will move their avatar toward the event location as they move physically. This lets others visualize event popularity, human traffic, and filling capacity.

To stimulate real-time location tracking, all participants will use FigJam’s connector feature to connect their avatar of their choice (+username) to their going event to show interest. Meanwhile, they will move their avatar toward the event location as they move physically. This lets others visualize event popularity, human traffic, and filling capacity.

Host Simulation

To stimulate a sudden appearance of spontaneous event, we setup a third FigJam called the "Host Event Form" for hosts to fill in the event details. They will then post their event card on corresponding map based on whether they are assign as private or public host. We also provided entertainment and study activity templates for quick reference.

To stimulate a sudden appearance of spontaneous event, we setup a third FigJam called the "Host Event Form" for hosts to fill in the event details. They will then post their event card on corresponding map based on whether they are assign as private or public host. We also provided entertainment and study activity templates for quick reference.

To stimulate a sudden appearance of spontaneous event, we setup a third FigJam called the "Host Event Form" for hosts to fill in the event details. They will then post their event card on corresponding map based on whether they are assign as private or public host. We also provided entertainment and study activity templates for quick reference.

To stimulate a sudden appearance of spontaneous event, we setup a third FigJam called the "Host Event Form" for hosts to fill in the event details. They will then post their event card on corresponding map based on whether they are assign as private or public host. We also provided entertainment and study activity templates for quick reference.

How our initial prototypes performed

We defined KPIs (key performance indicators) for our social computing app, including usability, aesthetics, and adoption rate. Our potential target users reacted positively to usability and aesthetics, yet they weren’t if they would use BeSpurr in real life.

We defined KPIs (key performance indicators) for our social computing app, including usability, aesthetics, and adoption rate. Our potential target users reacted positively to usability and aesthetics, yet they weren’t if they would use BeSpurr in real life.

We defined KPIs (key performance indicators) for our social computing app, including usability, aesthetics, and adoption rate. Our potential target users reacted positively to usability and aesthetics, yet they weren’t if they would use BeSpurr in real life.

We defined KPIs (key performance indicators) for our social computing app, including usability, aesthetics, and adoption rate. Our potential target users reacted positively to usability and aesthetics, yet they weren’t if they would use BeSpurr in real life.

4.00 out of 5

4.00 out of 5

4.00 out of 5

4.00 out of 5

Usability

Usability

Usability

Usability

4.15 out of 5

4.15 out of 5

4.15 out of 5

4.15 out of 5

Aesthetics

Aesthetics

Aesthetics

Aesthetics

3.31 out of 5

3.31 out of 5

3.31 out of 5

3.31 out of 5

Adoption Rate

Adoption Rate

Adoption Rate

Adoption Rate

Specific pain points to address

ATTENDEE

Complicated onboarding process

“I think overall it’s functional and clear, but took a few mins to understand”

“Make the instructions more digestible”

ATTENDEE

Lack of follow-up or contact

“Maybe have a way for users to stay in contact after the meetup”

“I recommend adding more features to interact online, before or after the meet”

HOST

Hosts were ‘forced’ into the role

“I didn’t really want to think about creating an event”

“Couldn't think of a event at the moment so the suggested ones are helpful!”

HOST

Publishing an event was time-consuming

“Map feature does seem a bit tedious especially when using it for the first time”

“It was really hard to drag my icon around because on FigJam”

Round II of Usability Testing

Two weeks later, we conducted our second prototyping session with revisions based on user feedback. We aim to evaluate whether these changes have enhanced our user experience across four metrics: usability, esthetics, and adoption rate.


A general issue identified from the first session was the abundance of links for participants to open, leading to confusion when navigating these tabs. To address this, our first modification was to combine the systems from three separate FigJam files into one, maintaining functionality for Public Map, Private Map, and Event Hosting.

Two weeks later, we conducted our second prototyping session with revisions based on user feedback. We aim to evaluate whether these changes have enhanced our user experience across four metrics: usability, esthetics, and adoption rate.


A general issue identified from the first session was the abundance of links for participants to open, leading to confusion when navigating these tabs. To address this, our first modification was to combine the systems from three separate FigJam files into one, maintaining functionality for Public Map, Private Map, and Event Hosting.

Two weeks later, we conducted our second prototyping session with revisions based on user feedback. We aim to evaluate whether these changes have enhanced our user experience across four metrics: usability, esthetics, and adoption rate.


A general issue identified from the first session was the abundance of links for participants to open, leading to confusion when navigating these tabs. To address this, our first modification was to combine the systems from three separate FigJam files into one, maintaining functionality for Public Map, Private Map, and Event Hosting.

Two weeks later, we conducted our second prototyping session with revisions based on user feedback. We aim to evaluate whether these changes have enhanced our user experience across four metrics: usability, esthetics, and adoption rate.


A general issue identified from the first session was the abundance of links for participants to open, leading to confusion when navigating these tabs. To address this, our first modification was to combine the systems from three separate FigJam files into one, maintaining functionality for Public Map, Private Map, and Event Hosting.

Attendee Simulation

Two key feedbacks we received from attendees: 1) complicated on-boarding process and 2) lack of follow-up contact.

Two key feedbacks we received from attendees: 1) complicated on-boarding process and 2) lack of follow-up contact.

Two key feedbacks we received from attendees: 1) complicated on-boarding process and 2) lack of follow-up contact.

Two key feedbacks we received from attendees: 1) complicated on-boarding process and 2) lack of follow-up contact.

To ease #1) the on-boarding process: we pre-assign user avatar with username, initiate avatar placement at current location to minimize dragging on the map, and replaced connector to dedicated parking spots to showcase capacity.

To ease #1) the on-boarding process: we pre-assign user avatar with username, initiate avatar placement at current location to minimize dragging on the map, and replaced connector to dedicated parking spots to showcase capacity.

To ease #1) the on-boarding process: we pre-assign user avatar with username, initiate avatar placement at current location to minimize dragging on the map, and replaced connector to dedicated parking spots to showcase capacity.

To ease #1) the on-boarding process: we pre-assign user avatar with username, initiate avatar placement at current location to minimize dragging on the map, and replaced connector to dedicated parking spots to showcase capacity.

To facilitate #2) follow-up contact: we created a user profile section with customizable interest tags, option to add other’s contact, and implemented a chatroom for communication before and after spontaneous event occur.

To facilitate #2) follow-up contact: we created a user profile section with customizable interest tags, option to add other’s contact, and implemented a chatroom for communication before and after spontaneous event occur.

To facilitate #2) follow-up contact: we created a user profile section with customizable interest tags, option to add other’s contact, and implemented a chatroom for communication before and after spontaneous event occur.

To facilitate #2) follow-up contact: we created a user profile section with customizable interest tags, option to add other’s contact, and implemented a chatroom for communication before and after spontaneous event occur.

Host Simulation

The main feedbacks we received and observed from host were 1) level of voluntarily as they are mostly being assigned and notified in session. 2) time-consuming to fill-out event card

The main feedbacks we received and observed from host were 1) level of voluntarily as they are mostly being assigned and notified in session. 2) time-consuming to fill-out event card

The main feedbacks we received and observed from host were 1) level of voluntarily as they are mostly being assigned and notified in session. 2) time-consuming to fill-out event card

The main feedbacks we received and observed from host were 1) level of voluntarily as they are mostly being assigned and notified in session. 2) time-consuming to fill-out event card

To increase #1) the level of voluntarism: we created an “Interest From” ask for volunteer host, and message them 30 minutes before session starts about the specific event of their choice to stimulate spontaneous thoughts hosting event.

To increase #1) the level of voluntarism: we created an “Interest From” ask for volunteer host, and message them 30 minutes before session starts about the specific event of their choice to stimulate spontaneous thoughts hosting event.

To increase #1) the level of voluntarism: we created an “Interest From” ask for volunteer host, and message them 30 minutes before session starts about the specific event of their choice to stimulate spontaneous thoughts hosting event.

To increase #1) the level of voluntarism: we created an “Interest From” ask for volunteer host, and message them 30 minutes before session starts about the specific event of their choice to stimulate spontaneous thoughts hosting event.

To shorten #2) the process of creating event cards, we offer pre-set event cards for hosts to directly place at their desired locations. Based on high participant interest in social games like "Two Truths One Lie" from the first prototyping session, we updated the Entertainment and Study sets to include card games and brain games.

To shorten #2) the process of creating event cards, we offer pre-set event cards for hosts to directly place at their desired locations. Based on high participant interest in social games like "Two Truths One Lie" from the first prototyping session, we updated the Entertainment and Study sets to include card games and brain games.

To shorten #2) the process of creating event cards, we offer pre-set event cards for hosts to directly place at their desired locations. Based on high participant interest in social games like "Two Truths One Lie" from the first prototyping session, we updated the Entertainment and Study sets to include card games and brain games.

To shorten #2) the process of creating event cards, we offer pre-set event cards for hosts to directly place at their desired locations. Based on high participant interest in social games like "Two Truths One Lie" from the first prototyping session, we updated the Entertainment and Study sets to include card games and brain games.

Improvements from round I of usability testing

Our design iterations drove improvement for all three KPIs. Users expressed having a “smoother experience than last time” and “fun” event experience. Regarding aesthetics, they thought BeSpurr blended well with the existing Snapchat branding.

Our design iterations drove improvement for all three KPIs. Users expressed having a “smoother experience than last time” and “fun” event experience. Regarding aesthetics, they thought BeSpurr blended well with the existing Snapchat branding.

Our design iterations drove improvement for all three KPIs. Users expressed having a “smoother experience than last time” and “fun” event experience. Regarding aesthetics, they thought BeSpurr blended well with the existing Snapchat branding.

Our design iterations drove improvement for all three KPIs. Users expressed having a “smoother experience than last time” and “fun” event experience. Regarding aesthetics, they thought BeSpurr blended well with the existing Snapchat branding.

4.53 (+.53)

Usability

4.67 (+.52)

Aesthetics

3.6 (+.29)

Adoption Rate

Still, users wanted more direct connection

Still, users wanted more direct connection

Still, users wanted more direct connection

Still, users wanted more direct connection

“I don't think I really saw the connection between finding people and going to events spontaneously? I wish it was better explained how this prototype solved the issue of knowing other people's schedules” —An Attendee

“I don't think I really saw the connection between finding people and going to events spontaneously? I wish it was better explained how this prototype solved the issue of knowing other people's schedules” —An Attendee

“I don't think I really saw the connection between finding people and going to events spontaneously? I wish it was better explained how this prototype solved the issue of knowing other people's schedules” —An Attendee

“I don't think I really saw the connection between finding people and going to events spontaneously? I wish it was better explained how this prototype solved the issue of knowing other people's schedules” —An Attendee

We hope to address this concern in a future solution could to better solve our core problem space of facilitating spontaneous, location-based meetups. This could also be a great starting point for improving our adoption rate.

We hope to address this concern in a future solution could to better solve our core problem space of facilitating spontaneous, location-based meetups. This could also be a great starting point for improving our adoption rate.

We hope to address this concern in a future solution could to better solve our core problem space of facilitating spontaneous, location-based meetups. This could also be a great starting point for improving our adoption rate.

We hope to address this concern in a future solution could to better solve our core problem space of facilitating spontaneous, location-based meetups. This could also be a great starting point for improving our adoption rate.

DESIGN ITERATIONS

DESIGN ITERATIONS

DESIGN ITERATIONS

DESIGN ITERATIONS

Low-Fidelity

Low-Fidelity

Low-Fidelity

Low-Fidelity

We began our process by drafting paper wireframes that map out the narrative flow of different features we plan to implement on BeSpurr. This is to better visualize how each frame of the feature will connect. The following exemplifies the flow of adding friends from the public map.

We began our process by drafting paper wireframes that map out the narrative flow of different features we plan to implement on BeSpurr. This is to better visualize how each frame of the feature will connect. The following exemplifies the flow of adding friends from the public map.

We began our process by drafting paper wireframes that map out the narrative flow of different features we plan to implement on BeSpurr. This is to better visualize how each frame of the feature will connect. The following exemplifies the flow of adding friends from the public map.

We began our process by drafting paper wireframes that map out the narrative flow of different features we plan to implement on BeSpurr. This is to better visualize how each frame of the feature will connect. The following exemplifies the flow of adding friends from the public map.

Mid-Fidelity

Mid-Fidelity

Mid-Fidelity

Mid-Fidelity

Figma prototypes of the most novel features of BeSpurr were design first based on the user satisfaction tested during our prototyping sessions. Since our prototype is a Snapchat extension, rather than creating an entire new design system, we heavily relied on the Snap Map’s existing interface. We utilized these mid-fidelity as the basis for our final deliverable.

Figma prototypes of the most novel features of BeSpurr were design first based on the user satisfaction tested during our prototyping sessions. Since our prototype is a Snapchat extension, rather than creating an entire new design system, we heavily relied on the Snap Map’s existing interface. We utilized these mid-fidelity as the basis for our final deliverable.

Figma prototypes of the most novel features of BeSpurr were design first based on the user satisfaction tested during our prototyping sessions. Since our prototype is a Snapchat extension, rather than creating an entire new design system, we heavily relied on the Snap Map’s existing interface. We utilized these mid-fidelity as the basis for our final deliverable.

Figma prototypes of the most novel features of BeSpurr were design first based on the user satisfaction tested during our prototyping sessions. Since our prototype is a Snapchat extension, rather than creating an entire new design system, we heavily relied on the Snap Map’s existing interface. We utilized these mid-fidelity as the basis for our final deliverable.

Study

Hangout

Club

BeSpurr event map base on SnapMap

Create an Event

Event name

Event Time

Event Type

Maximum Attendees

Visibility

Event Description

Cancel

Create

Event creation form

Jenny Song

Spontaneous Review for Econ 110B!

11:30 AM

Maximum: 5 people

Public

Anyone wanna join me for going over materials for ...

Close

Join

Map to view and/or join events

Design System

Logo

Logo

Logo

Logo

BeSpurr.

BeSpurr.

BeSpurr.

BeSpurr.

Color Palette

Color Palette

Color Palette

Color Palette

Background

Primary

Secondary

Typography

Typography

Typography

Typography

Heading 1 - Avenir Next

Heading 2 - Avenir Next

Heading 3 - Avenir Next

Default - Avenir Regular

Default - Avenir Regular

Body - Avenir Next

Bold

LIne height

Weight

category

Size

Heading

Body

Caption

Default - Avenir Bold

Caption - Avenir Next

Default - Avenir Bold

Default - Avenir Bold

34

150%

28

150%

20

150%

16

150%

150%

11

14

150%

Caption - Avenir Next

Default - Avenir Regular

Components

Components

Components

Components

Button

Button

Button

Button

Grid System

Grid System

Grid System

Grid System

Button

375 pt

Grid 8px

Layout Margins 16pt

4 Columns Grid (Stretch)

FINAL DELIVERABLE

Explore Nearby Events in Real Time

Explore Nearby Events in Real Time

See what events are happening in your area! Toggle between the Private map with your friends and the Public map that’s open to anyone. Filter based on study/social event type.

See what events are happening in your area! Toggle between the Private map with your friends and the Public map that’s open to anyone. Filter based on study/social event type.

See what events are happening in your area! Toggle between the Private map with your friends and the Public map that’s open to anyone. Filter based on study/social event type.

See what events are happening in your area! Toggle between the Private map with your friends and the Public map that’s open to anyone. Filter based on study/social event type.

Create Your Own Events

Create Your Own Events

Come up with a catchy event name! Make it happen in any moment you feel like it. Host the event with private friends, or open to the whole public. Provide details about where the fun occur.

Come up with a catchy event name! Make it happen in any moment you feel like it. Host the event with private friends, or open to the whole public. Provide details about where the fun occur.

Come up with a catchy event name! Make it happen in any moment you feel like it. Host the event with private friends, or open to the whole public. Provide details about where the fun occur.

Come up with a catchy event name! Make it happen in any moment you feel like it. Host the event with private friends, or open to the whole public. Provide details about where the fun occur.

Join study sessions, hangouts, clubs and more!

Join study sessions, hangouts, clubs and more!

View event details by clicking on any avatar! Talk to hosts about their events. Join or save events of your interest. Explore similar events recommended by BeSpurr.

View event details by clicking on any avatar! Talk to hosts about their events. Join or save events of your interest. Explore similar events recommended by BeSpurr.

View event details by clicking on any avatar! Talk to hosts about their events. Join or save events of your interest. Explore similar events recommended by BeSpurr.

View event details by clicking on any avatar! Talk to hosts about their events. Join or save events of your interest. Explore similar events recommended by BeSpurr.

Add friends and get chatting! 

Add friends and get chatting! 

Add friends and get chatting! 

Add friends and get chatting! 

Connect with new people effortlessly! Uncover shared connections. Spark exciting conversations with our dynamic chat platform. Create unforgettable moments with your new connections!

Connect with new people effortlessly!Uncover shared connections. Spark exciting conversations with our dynamic chat platform. Create unforgettable moments with your new connections!

Post to Event Story

Post to Event Story

Snap the moment and share it seamlessly with all BeSpurr attendees on special event stories! Every snap adds to the memories you make together!

Snap the moment and share it seamlessly with all BeSpurr attendees on special event stories! Every snap adds to the memories you make together!

Snap the moment and share it seamlessly with all BeSpurr attendees on special event stories! Every snap adds to the memories you make together!

Snap the moment and share it seamlessly with all BeSpurr attendees on special event stories! Every snap adds to the memories you make together!

REFLECTION

Would BeSpurr work in a real social setting?

Would BeSpurr work in a real social setting?

Would BeSpurr work in a real social setting?

Would BeSpurr work in a real social setting?

In our final user study, BeSpurr successfully enabled hosts to publish events and attendees to discover those events with a high usability rate. As mentioned earlier, some limitations of our current design could include the inability to track friends’ locations (competitive disadvantage) on the map and the initial shyness of meeting strangers (user acquisition). Launching our product to a larger and more diverse use group could help us measure the feasibility of BeSpurr.

In our final user study, BeSpurr successfully enabled hosts to publish events and attendees to discover those events with a high usability rate. As mentioned earlier, some limitations of our current design could include the inability to track friends’ locations (competitive disadvantage) on the map and the initial shyness of meeting strangers (user acquisition). Launching our product to a larger and more diverse use group could help us measure the feasibility of BeSpurr.

In our final user study, BeSpurr successfully enabled hosts to publish events and attendees to discover those events with a high usability rate. As mentioned earlier, some limitations of our current design could include the inability to track friends’ locations (competitive disadvantage) on the map and the initial shyness of meeting strangers (user acquisition). Launching our product to a larger and more diverse use group could help us measure the feasibility of BeSpurr.

In our final user study, BeSpurr successfully enabled hosts to publish events and attendees to discover those events with a high usability rate. As mentioned earlier, some limitations of our current design could include the inability to track friends’ locations (competitive disadvantage) on the map and the initial shyness of meeting strangers (user acquisition). Launching our product to a larger and more diverse use group could help us measure the feasibility of BeSpurr.

What I learned

What I learned

What I learned

What I learned

Using piggyback prototyping to leverage existing resources

Using piggyback prototyping to leverage existing resources

Using piggyback prototyping to leverage existing resources

Using piggyback prototyping to leverage existing resources

Our users were already familiar with Snapchat and Snap Map. When we introduced new features to the social app, users could onboard themselves quickly and evaluate whether our solution added value to their current experience.

Our users were already familiar with Snapchat and Snap Map. When we introduced new features to the social app, users could onboard themselves quickly and evaluate whether our solution added value to their current experience.

Our users were already familiar with Snapchat and Snap Map. When we introduced new features to the social app, users could onboard themselves quickly and evaluate whether our solution added value to their current experience.

Our users were already familiar with Snapchat and Snap Map. When we introduced new features to the social app, users could onboard themselves quickly and evaluate whether our solution added value to their current experience.

Applying Wizard of Oz prototyping method for user experience testing

Applying Wizard of Oz prototyping method for user experience testing

Applying Wizard of Oz prototyping method for user experience testing

Applying Wizard of Oz prototyping method for user experience testing

We explored different prototyping methods. The Wizard of Oz approach provided valuable insights into understanding how users would interact with our proposed features and interface, the user experience of social interactions, and quickly revised the system based on user feedback without technological limitations.

We explored different prototyping methods. The Wizard of Oz approach provided valuable insights into understanding how users would interact with our proposed features and interface, the user experience of social interactions, and quickly revised the system based on user feedback without technological limitations.

We explored different prototyping methods. The Wizard of Oz approach provided valuable insights into understanding how users would interact with our proposed features and interface, the user experience of social interactions, and quickly revised the system based on user feedback without technological limitations.

We explored different prototyping methods. The Wizard of Oz approach provided valuable insights into understanding how users would interact with our proposed features and interface, the user experience of social interactions, and quickly revised the system based on user feedback without technological limitations.

Practicing Empathy-Driven Design

Practicing Empathy-Driven Design

Practicing Empathy-Driven Design

Practicing Empathy-Driven Design

Through multiple rounds of user interviews, user testing via prototyping sessions, and revisions, we emphasized designing a product whose system considers the user's needs, desires, and frustrations.

Through multiple rounds of user interviews, user testing via prototyping sessions, and revisions, we emphasized designing a product whose system considers the user's needs, desires, and frustrations.

Through multiple rounds of user interviews, user testing via prototyping sessions, and revisions, we emphasized designing a product whose system considers the user's needs, desires, and frustrations.

Through multiple rounds of user interviews, user testing via prototyping sessions, and revisions, we emphasized designing a product whose system considers the user's needs, desires, and frustrations.

Thanks for reading!

Thanks for reading!

Thanks for reading!

Thanks for reading!

Thanks for stopping by! 🌦️

© 2024 Rain Dong

Fueled by Sweet Latte from Blue Bottle

Thanks for stopping by! 🌦️

© 2024 Rain Dong

Fueled by Sweet Latte

from Blue Bottle

Thanks for stopping by! 🌦️

© 2024 Rain Dong

Fueled by Sweet Latte

from Blue Bottle

Thanks for stopping by! 🌦️

© 2024 Rain Dong

Fueled by Sweet Latte from Blue Bottle